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Winning Run
is a first-person, Formula 1 racing video game which had been released by Namco as an arcade game in 1988. It was the first game to run on their then new 3D Namco System 21 "Polygonizer" hardware. The music was composed by Hiroyuki Kawada (who had previously composed all the music of ''Galaga '88'') 〔Namco G.S.M. Winning Run〕 - and this title was an early example of a 3D racing game. Development for the game and the System 21 hardware began over three years before release,〔 since around the mid-1980s. Upon release, it was considered a milestone in 3D polygon graphics technology, pushing 60,000 polygons per second,〔 and using polygon shapes as building blocks for graphic structures such as flood-hit tunnels, pits and steep cambers.〔 ==Gameplay==
The game was housed in a movable silver/orange sit-down cabinet; as with other Namco racing games from the time, the player had a choice of two game modes: Easy Drive (with Automatic Transmission and slower gameplay), or Technical Drive (Manual Transmission and faster gameplay). The game also featured a Dunlop-style tire bridge over the track with the text of "NAMCO" on it - and the music also had similarities to that of Namco's own ''Final Lap'' (1987), where it only used short jingles when the race started. The game also displays a rear-view mirror to show if any cars are behind the player's vehicle. The game has had several sequels: ''Winning Run Suzuka Grand Prix'' (1989), ''Winning Run 3'' (1990) and ''Winning Run '91'' (1991); ''Driver's Eyes'' (1990) also features similar gameplay to this series, but utilizes ''three'' monitors instead of just one.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Winning Run」の詳細全文を読む
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